Project Corridor Gameplay Demo
Added on 07 Jun 2016
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This is a brief overview of an older project that eventually had to be taken back to the drawing board, but is entertaining to look at nonetheless. At the time it revolved very heavily around the gun being a physical object in the world, and that led to some neat little interactions. It also led to it becoming extremely unfocused, and getting the gunplay to feel like other games was a huge challenge using only physics based forces.
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